For over a decade, my work has lived in the operational layer of everyday life. POS systems at supermarket checkouts, payment platforms at festivals, logistics tools for drivers and dispatchers, products where a confusing screen costs real time, real money, or real stress.
From leading design teams to taking full ownership as a team of one, I've built complex products from the ground up in fast-moving environments, owning the work end-to-end, from early research and problem framing to shipping things that hold up under real pressure.
My process begins with exploring the human story and real problems behind every interface, then builds structure around the messy reality of how things actually work.
To design something meaningful, I need to understand not just the business goals, but the reality behind the interface. That means going where the work actually happens: talking to cashiers mid-shift, watching dispatchers handle a rush, piecing together reality from field recordings, staff feedback, and on-site reports.
Once I understand what's actually going on, I start making things to think with: rough prototypes, quick tests, small experiments. I'd rather put something unfinished in front of a real user early than spend two weeks perfecting a flow nobody has validated. The goal is to reduce uncertainty fast, not to produce perfect deliverables.
I involve developers, stakeholders, and users from the start, because the best solutions come from people who understand different parts of the problem. I've seen better ideas come out of one honest conversation than weeks of solo work. That only happens when everyone is in the room early enough to actually change something.
Work shapes how I think. Everything else shapes who I am.
I’ve been deep in the AI rabbit hole — experimenting, breaking things, and figuring out what actually works. The result is a set of real projects built with real tools.
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I've been drawing for as long as I can remember. It’s my way to explore emotions, humor, and the strange corners of everyday life. Below is a glimpse into this side of me.
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At one point, I came close to launching my own eco-friendly kitchenware brand. I built the concept, validated the market, and let the research make the call. It said no. Knowing when to stop is also a design skill.
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